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Aa2 mods suit
Aa2 mods suit





aa2 mods suit
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* The Zone Is Open, with free play (NatVac with TSL16b dialogs) * GP37 (G36) with grenade and silencer support (SiriusStarr) * EggChen's revamped particles.xr (remove if you want to use his * Autosaves are now renamed or copied for each level (NatVac) story driven, but machine translation only)

AA2 MODS SUIT MOD

NS 2016 (unlike the related and more recently release OP 2.1 or joint pak 2.1, not actually shit and has a mostly complete translation)Īnother Zone Mod (cop engine, standalone. Golden sphere aka golden ball aka gold sphere (one of the most interesting mods ive played for sure, very roadside picnic ) I think it was only ever popular because it was one of the first mods for CoP to bring in the maps from the other games, and that was considered a hot feature before every one and their dog started doing it. I played SGM 2.2 "lost soul" version or whatever it was called and i thought it was trash.

aa2 mods suit

The guy who started misery is danish iirc and the rest of them are polacks and romanians, theres like one russian. By the way im fairly sure MISERY is not russian, in fact its probably notable in that its the only major mod the western "scene" has produced that isnt a glorified gun or weather texture pack. The inherent problem is that it seems especially pointless the actual functions could all be condensed down into like 10 items max and you would not lose anything from the gameplay/balance. Some 7.62x39mm piece of shit you pick up off a zombie will kill anything you come across, including the most powerful mutants and most fearsome stalkers, so why even bother with trying to figure out the fucked economy and pointless additions?Ĭlick to expand.yep item bloat has long been established as a feature of misery derivatives that nobody but autistic dorks like. What makes all of this even worse is that all the work you'd have to do to understand how all this new junk fits together will be mostly irrelevant because the combat is a joke. The theme of the mod seems to be "make the game tedious to play." Artifacts that cause radiation will radiate you simply by being in your inventory unless you have them inside of a container, which is a perfect example of a new thing they've added that does nothing to make the game more interesting in any way, it's just another silly thing to have to worry about.

AA2 MODS SUIT HOW TO

Trader inventories are literally 10 screens long and filled with shit you'll have no idea how to use. Every bandit you kill drops pieces of cloth or whatever that can be used to repair your junk by 1%, but only if you have the right tool, which is of course buried in some trader's inventory among the 10000 other tools that do various other things. So instead there's expensive repair kits that work on anything for that situation, and then kits that only work on things above a certain durability, and then kits that only work on certain types of items, and then kits that. You can't just have a repair kit with some standard, reasonable price because then you could use it to repair an amazing-but-damaged weapon or suit taken off a random zombie and now you've got your endgame gear a whole 10 minutes after starting. There are far too many different types of items. The economy is much more brutal, particularly on the higher economy difficulty settings, which is something I feel that I *should* like.

aa2 mods suit

There's a lot of cool extensions of features from Call of Chernobyl, too.ĭespite those improvements and others, overall I wasn't hugely impressed with the actual gameplay. The 64-bit version of Open X-Ray allows for HD models without annoying memory-related crashes, for instance. There's a lot of stuff to like, especially from a technical perspective. Tried Anomaly the other day, playing a character for 10~ hours or so.







Aa2 mods suit