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Simairport tutorial
Simairport tutorial












  1. #Simairport tutorial update
  2. #Simairport tutorial manual
  3. #Simairport tutorial professional

Reduced power gain when riching up fuel mixture

#Simairport tutorial manual

Manual start for car testing on testing page Many more stats on the three different testing pages Temporary changed the Platform/Model game mechanic Wings/Lips no longer punch holes in the body shellįixed the crash caused by using MPH + dragging the top speed slider to top for high-revving engines (finally!)įixed the Yaw Rate graph cut off when using mph as a unit for speedįixed Certain cars not being able to complete a lapįixed the proper gear delay being used on the test trackįixed Front Longitudinal AWD engine placement issuesįixed the sensitivity of resizing various fixtures, making it more responsiveįixed “steamroller” bug where wheels would become comically wideĬar Design Wizard for the whole car design processĪdded test track soundsNew Car & Engine Manager Revised the “Bottoming Out” calculations to be less harsh Limited Cars to a Maximum of 2 wings, and 2 lipsīase safety will stop progressing 10 years after a body first unlocks Rebalanced Sportiness, Tameness, Comfort, Prestige and Safety calculations Production Units, Costs and Service Costs stats Reliability and Environmental Resistance stats

#Simairport tutorial update

We'll also be aiming to add a bunch of improved multiplayer modes, including Lap Time and Rally Stage Time challenge modes, with the ability to set your scores over the a few days, so you don't need to all be online together to compete.This update will be the first one to release on Steam, which is an exciting milestone, and will hopefully bring in more sales allowing us to bring further people on to work on car body art and other new content, And after this update is out of the way, it's finally time to start work on the Tycoon aspect of things!Īdded Quality Sliders and dependencies for all car designer tabs Pop-ups/Tooltips will be added for many thing, and tutorial videos will be done/redone covering every techincal part of the game. More improvements to UI and the process of model designing will make it much more logical and simple to design a big range of models based on one particular car.

#Simairport tutorial professional

We'll be making major improvements aimed at making Automation more polished, easier to learn, and all around more professional looking. The next few months will be dedicated to some fairly unexciting but very important work, ready for release on Steam. There are also quite a few more new car bodies to base your designs from. This update brings more complete car design aspects, along with car designer scenarios and a much improved user interface.

simairport tutorial

This one has been a little more slow and complex to develop than expected, but after a long 3 months (4 really, but one was taken up with our first holiday in 4 years!) B1414 is now live for everyone. Want to know what the game is all about? See below for a "Let's Play" from Conedodger240 These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use.Ī multitude of tutorial missions, videos, and descriptive texts help car novices become experts.Īlmost infinite options give the player all the creative freedom to create unique cars with vastly different engines.

simairport tutorial

In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.Īutomation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager.

simairport tutorial

The player’s tasks are to design engines and cars, to manage factories, production, R&D, as well as advertising campaigns. All types of car manufacturers can be led to success if managed properly building the right image over the years is key. The grand campaign starts in the year 1946 and runs until 2020, with the main goal being to build a successful, renowned car company from scratch. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

simairport tutorial

Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. Automation allows the player to become an armchair CEO - to build their own car company from the ground up.














Simairport tutorial